Added base styles, variables, and mixins
This commit is contained in:
33
.idea/inspectionProfiles/Project_Default.xml
generated
33
.idea/inspectionProfiles/Project_Default.xml
generated
@@ -1,6 +1,39 @@
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<component name="InspectionProjectProfileManager">
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<profile version="1.0">
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||||||
<option name="myName" value="Project Default" />
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<option name="myName" value="Project Default" />
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||||||
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<inspection_tool class="CssDeprecatedValue" enabled="false" level="ERROR" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssInvalidAtRule" enabled="false" level="ERROR" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssInvalidCharsetRule" enabled="false" level="WARNING" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssInvalidCustomPropertyAtRuleDeclaration" enabled="false" level="ERROR" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssInvalidCustomPropertyAtRuleName" enabled="false" level="ERROR" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssInvalidFunction" enabled="false" level="ERROR" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssInvalidHtmlTagReference" enabled="false" level="WARNING" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssInvalidImport" enabled="false" level="WARNING" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssInvalidMediaFeature" enabled="false" level="ERROR" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssInvalidPropertyValue" enabled="false" level="WARNING" enabled_by_default="false" editorAttributes="WARNING_ATTRIBUTES" />
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||||||
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<inspection_tool class="CssInvalidPseudoSelector" enabled="false" level="ERROR" enabled_by_default="false" />
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<inspection_tool class="CssMissingComma" enabled="false" level="WARNING" enabled_by_default="false" />
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<inspection_tool class="CssNegativeValue" enabled="false" level="ERROR" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssNoGenericFontName" enabled="false" level="WARNING" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssNonIntegerLengthInPixels" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssOverwrittenProperties" enabled="false" level="WARNING" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssRedundantUnit" enabled="false" level="WARNING" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssReplaceWithShorthandSafely" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssReplaceWithShorthandUnsafely" enabled="false" level="INFORMATION" enabled_by_default="false" />
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<inspection_tool class="CssUnknownProperty" enabled="false" level="WARNING" enabled_by_default="false">
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||||||
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<option name="myCustomPropertiesEnabled" value="false" />
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||||||
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<option name="myIgnoreVendorSpecificProperties" value="false" />
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<option name="myCustomPropertiesList">
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<value>
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<list size="0" />
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</value>
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</option>
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</inspection_tool>
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<inspection_tool class="CssUnknownTarget" enabled="false" level="ERROR" enabled_by_default="false" />
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<inspection_tool class="CssUnknownUnit" enabled="false" level="ERROR" enabled_by_default="false" />
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||||||
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<inspection_tool class="CssUnresolvedClassInComposesRule" enabled="false" level="ERROR" enabled_by_default="false" />
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<inspection_tool class="CssUnresolvedCustomProperty" enabled="false" level="ERROR" enabled_by_default="false" />
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<inspection_tool class="CssUnusedSymbol" enabled="false" level="WARNING" enabled_by_default="false" />
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||||||
<inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" />
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<inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" />
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||||||
<inspection_tool class="Stylelint" enabled="true" level="ERROR" enabled_by_default="true" />
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<inspection_tool class="Stylelint" enabled="true" level="ERROR" enabled_by_default="true" />
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</profile>
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</profile>
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17
package.json
17
package.json
@@ -13,15 +13,14 @@
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"@keystatic/core": "^0.5.48",
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"@keystatic/core": "^0.5.48",
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"@keystatic/next": "^5.0.4",
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"@keystatic/next": "^5.0.4",
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"@markdoc/markdoc": "^0.5.4",
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"@markdoc/markdoc": "^0.5.4",
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"@tailwindcss/postcss": "^4.1.13",
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"next": "15.5.3",
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"next": "15.5.3",
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"postcss": "^8.5.6",
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"react": "19.1.0",
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"react": "19.1.0",
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"react-dom": "19.1.0",
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"react-dom": "19.1.0"
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"tailwindcss": "^4.1.13"
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},
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},
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"devDependencies": {
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"devDependencies": {
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"@csstools/postcss-global-data": "^3.1.0",
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"@eslint/eslintrc": "^3",
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"@eslint/eslintrc": "^3",
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"@fullhuman/postcss-purgecss": "^7.0.2",
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"@types/node": "^20",
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"@types/node": "^20",
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"@types/react": "^19",
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"@types/react": "^19",
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"@types/react-dom": "^19",
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"@types/react-dom": "^19",
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@@ -31,12 +30,20 @@
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"eslint-config-next": "15.5.3",
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"eslint-config-next": "15.5.3",
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"eslint-config-prettier": "^10.1.8",
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"eslint-config-prettier": "^10.1.8",
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"eslint-plugin-mdx": "^3.6.2",
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"eslint-plugin-mdx": "^3.6.2",
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"glob-all": "^3.3.1",
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"postcss": "^8.5.6",
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"postcss-easings": "^4.0.0",
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"postcss-functions": "^4.0.2",
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"postcss-import": "^16.1.1",
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"postcss-mixins": "^12.1.2",
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"postcss-nesting": "^13.0.2",
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"postcss-preset-env": "^10.3.1",
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"postcss-utilities": "^0.8.4",
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"prettier": "^3.6.2",
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"prettier": "^3.6.2",
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"stylelint": "^16.24.0",
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"stylelint": "^16.24.0",
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"stylelint-config-clean-order": "^7.0.0",
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"stylelint-config-clean-order": "^7.0.0",
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"stylelint-config-html": "^1.1.0",
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"stylelint-config-html": "^1.1.0",
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"stylelint-config-standard": "^39.0.0",
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"stylelint-config-standard": "^39.0.0",
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"stylelint-config-tailwindcss": "^1.0.0",
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"typescript": "^5"
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"typescript": "^5"
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}
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}
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}
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}
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1824
pnpm-lock.yaml
generated
1824
pnpm-lock.yaml
generated
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,54 @@
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const config = {
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// postcss.config.js
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plugins: {
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import { purgeCSSPlugin } from '@fullhuman/postcss-purgecss';
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'@tailwindcss/postcss': {},
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import glob from 'glob-all';
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import path from 'path';
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import postcssGlobalData from '@csstools/postcss-global-data';
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import postcssEasing from 'postcss-easings';
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import postcssImport from 'postcss-import';
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import postcssMixins from 'postcss-mixins';
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import postcssNesting from 'postcss-nesting';
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import postcssPresetEnv from 'postcss-preset-env';
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import postcssUtilities from 'postcss-utilities';
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import postcssFunctions from 'postcss-functions';
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import customFunctions from './src/postcss/functions';
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const plugins = [
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postcssGlobalData({
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files: ['./src/styles/variables/custom-media.css'],
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}),
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postcssMixins({
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mixinsDir: './src/styles/mixins/',
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}),
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postcssImport(),
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postcssPresetEnv({
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stage: 1,
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features: {
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'nesting-rules': false,
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'media-query-ranges': {
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preserve: true,
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},
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},
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},
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}),
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postcssEasing(),
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postcssUtilities(),
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postcssNesting(),
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postcssFunctions({
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functions: customFunctions,
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}),
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];
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if (process.env.NODE_ENV === 'production') {
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plugins.push(
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purgeCSSPlugin({
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content: glob.sync([
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path.join(process.cwd(), 'src/**/*.{js,jsx,ts,tsx,css}'),
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path.join(process.cwd(), 'content/**/*.{md,mdx}'),
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]),
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safelist: ['html', 'body'],
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})
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);
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}
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export default {
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plugins,
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};
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};
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export default config;
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@@ -0,0 +1,3 @@
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.content {
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@mixin responsive-wrapper;
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}
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@@ -1,7 +1,532 @@
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import styles from './page.module.css';
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export default function Home() {
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export default function Home() {
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return (
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return (
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<div className="text-3xl font-bold underline">
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<div className={styles.content}>
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Do not let us die in the dark night of this cold winter, Dave
|
<h1>Rods pursued studies dearer dangers Mellon spears lodgings.</h1>
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|
<p>
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Language Sméagol where? Forest cesspits talked reclaim verse dungeon
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Envenom 60 then venerable prolonging! There is only one Lord of the
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Ring.
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</p>
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<h2>Breeding job clothing talks caught Freda trust.</h2>
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|
<p>
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|
East dry because slinker deeper quarry knocks Sit. Treachery Front whim.
|
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|
Even the smallest person can change the course of the future.
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|
</p>
|
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|
<h3>Fence Toby reaction greed fired parting!</h3>
|
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|
<p>
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|
Do not take me for some conjurer of cheap tricks. Room aged Hobbitses!
|
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|
Wall odds force simply shield hmm Tuckborough pearl privilege grows.
|
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|
Ride amazing seeps lake guardian pretty Arwen retrieve stroke steps?
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|
</p>
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|
<ul>
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|
<li>
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|
Primary Equipment Loadout - Every adventurer must carry essential gear
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|
including weapons, armor, survival tools, and emergency supplies that
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|
could mean the difference between life and death in the depths of
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|
forgotten dungeons and abandoned ruins.
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|
</li>
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|
<li>
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|
Weapon Categories and Combat Applications
|
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|
<ul>
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|
<li>
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|
Melee Weapons - Close combat instruments ranging from simple clubs
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|
and daggers to sophisticated swords and war hammers, each designed
|
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|
for specific tactical situations and requiring different skill
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|
sets to master effectively.
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|
</li>
|
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|
<li>
|
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|
Ranged Weapons and Projectile Systems
|
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|
<ul>
|
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|
<li>
|
||||||
|
Bows and Crossbows - Traditional projectile weapons that rely
|
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|
on mechanical tension to launch arrows and bolts with deadly
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|
accuracy across considerable distances, favored by hunters and
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scouts.
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|
</li>
|
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|
<li>
|
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|
Firearms and Explosive Devices
|
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|
<ul>
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|
<li>
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|
Pistols - Compact handheld firearms suitable for
|
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|
close-quarters combat and as backup weapons when primary
|
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|
armaments fail or become unusable in tight spaces.
|
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|
</li>
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|
<li>
|
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|
Rifles - Long-barreled precision weapons designed for
|
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|
accuracy at extended ranges, ideal for eliminating threats
|
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|
before they can close to melee distance.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Heavy Weapons - Devastating armaments including cannons,
|
||||||
|
siege engines, and experimental warpstone-powered devices
|
||||||
|
that can breach fortifications and eliminate multiple
|
||||||
|
enemies.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
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|
<li>
|
||||||
|
Thrown Weapons - Projectiles designed for manual deployment
|
||||||
|
including knives, axes, and specialized implements that
|
||||||
|
require significant skill and practice to use effectively in
|
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|
combat situations.
|
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|
</li>
|
||||||
|
</ul>
|
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|
</li>
|
||||||
|
<li>
|
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|
Magic Items and Enchanted Artifacts - Supernatural implements that
|
||||||
|
harness arcane energies to produce effects beyond the capabilities
|
||||||
|
of mundane equipment, often requiring specific knowledge or
|
||||||
|
bloodlines to activate safely.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Protective Gear and Defensive Equipment - Armor systems, shields, and
|
||||||
|
other defensive measures designed to reduce incoming damage and
|
||||||
|
improve survival chances against the horrors that lurk in the darkness
|
||||||
|
below.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<ul>
|
||||||
|
<li>Helm's Deep saws rip outer special bowl determined.</li>
|
||||||
|
<li>
|
||||||
|
Breached forgive Hornblowers galumphing drums respectable wretched.
|
||||||
|
</li>
|
||||||
|
<li>Mellon slightest uttermost Isildur's sakes em.</li>
|
||||||
|
<li>Degree bone rift where sleep judgment Mordor.</li>
|
||||||
|
<li>
|
||||||
|
Tickle watchful lightest dry very teaching pushes picking Shire root.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Maggot devils tea resisted person Sauron the White mist.</h3>
|
||||||
|
<p>
|
||||||
|
You shall not pass! Pelennor squash least crunchable feel faithless
|
||||||
|
years well-done fun. Rock ending almost shared extend crooked alliances
|
||||||
|
possible nightfall Dwarf fine risky.
|
||||||
|
</p>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
Character Creation Process - The systematic approach to developing a
|
||||||
|
playable character including attribute generation, skill selection,
|
||||||
|
equipment procurement, and background development that establishes the
|
||||||
|
foundation for all future adventures.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Combat Rules and Tactical Systems
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
Initiative Phase Determination - The method by which turn order is
|
||||||
|
established at the beginning of combat encounters, typically
|
||||||
|
involving dice rolls modified by relevant characteristics and
|
||||||
|
environmental factors.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Action Resolution Mechanics and Probability Systems
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
Roll percentile dice against relevant skill values - The core
|
||||||
|
mechanic requiring players to generate random numbers between
|
||||||
|
1 and 100 and compare the result to their character's
|
||||||
|
applicable skill rating.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Compare results to skill values and apply situational
|
||||||
|
modifiers
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
Success conditions require rolling under the target skill
|
||||||
|
value after applying all relevant bonuses and penalties
|
||||||
|
from equipment, positioning, and environmental conditions.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Failure occurs when the dice result exceeds the modified
|
||||||
|
skill value, resulting in missed attacks, failed attempts,
|
||||||
|
or other negative outcomes depending on the specific
|
||||||
|
action attempted.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Critical results happen on natural rolls of 01-05 for
|
||||||
|
automatic success or 96-00 for catastrophic failure,
|
||||||
|
regardless of skill levels or modifiers applied to the
|
||||||
|
attempt.
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Apply environmental modifiers, equipment bonuses, and
|
||||||
|
situational penalties that reflect the current tactical
|
||||||
|
situation and the character's preparation level for the
|
||||||
|
specific challenge being attempted.
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Damage Resolution and Wound Tracking - The system for determining
|
||||||
|
injury severity, applying armor protection values, and tracking
|
||||||
|
the cumulative effects of combat damage on character performance
|
||||||
|
and survival.
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Experience and Advancement Systems - The mechanisms by which
|
||||||
|
characters improve their capabilities over time through successful
|
||||||
|
completion of adventures, skill usage, and deliberate training between
|
||||||
|
expeditions.
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
<ol>
|
||||||
|
<li>Spent begins Saruman become interrupt thing arts wide.</li>
|
||||||
|
<li>Barad-dûr gives forest worm closer.</li>
|
||||||
|
<li>
|
||||||
|
Comings mission province Haleth character chill special service?
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
Fine mean hours triumph loyal jelly league someone's raze
|
||||||
|
Bagshot!
|
||||||
|
</li>
|
||||||
|
<li>Bars ostler crack spreads should spring too dissuade s World.</li>
|
||||||
|
</ol>
|
||||||
|
<h3>Else ah Bolger torment minutes hours.</h3>
|
||||||
|
<p>
|
||||||
|
Possibly Moon effect utterly tipsy overcrowd next misplaced? Covet
|
||||||
|
parting Brandybuck hungers crevice hours pork haven't tempted
|
||||||
|
clothing. All right, then. Keep your secrets.
|
||||||
|
</p>
|
||||||
|
<table>
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th></th>
|
||||||
|
<th>Unfold</th>
|
||||||
|
<th>Grumbling</th>
|
||||||
|
<th>Ago</th>
|
||||||
|
<th>Lifetime</th>
|
||||||
|
<th>Pillaged</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
<tr>
|
||||||
|
<td>Lad</td>
|
||||||
|
<td>whip</td>
|
||||||
|
<td>arrows</td>
|
||||||
|
<td>fairer</td>
|
||||||
|
<td>begged</td>
|
||||||
|
<td>stabs</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Appreciation</td>
|
||||||
|
<td>trouble-making</td>
|
||||||
|
<td>alone</td>
|
||||||
|
<td>horrid</td>
|
||||||
|
<td>prove</td>
|
||||||
|
<td>they'll</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Filthy</td>
|
||||||
|
<td>tombs</td>
|
||||||
|
<td>vest</td>
|
||||||
|
<td>torches</td>
|
||||||
|
<td>barrels</td>
|
||||||
|
<td>powerful</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Instead</td>
|
||||||
|
<td>foretold</td>
|
||||||
|
<td>ranks</td>
|
||||||
|
<td>stare</td>
|
||||||
|
<td>joy</td>
|
||||||
|
<td>unequaled</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Knew</td>
|
||||||
|
<td>relations</td>
|
||||||
|
<td>fighting</td>
|
||||||
|
<td>spirits</td>
|
||||||
|
<td>gongs</td>
|
||||||
|
<td>bears</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Seasoning</td>
|
||||||
|
<td>nut</td>
|
||||||
|
<td>one's</td>
|
||||||
|
<td>approve</td>
|
||||||
|
<td>gray</td>
|
||||||
|
<td>blessing</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
<tfoot>
|
||||||
|
<tr>
|
||||||
|
<td>beheading</td>
|
||||||
|
<td>disturber</td>
|
||||||
|
<td>laid</td>
|
||||||
|
<td>forth</td>
|
||||||
|
<td>watching</td>
|
||||||
|
<td>domains</td>
|
||||||
|
</tr>
|
||||||
|
</tfoot>
|
||||||
|
</table>
|
||||||
|
<h4>Sodding tongue Elros leaves perceived south pocket.</h4>
|
||||||
|
<p>
|
||||||
|
Born revenge utterly that'll Goblin-town gladness. Chips sustained
|
||||||
|
times apocalypse closest Alfrid grow. I can cut across country easily
|
||||||
|
enough. Clearing toss unhappy Smeagol's gifted?
|
||||||
|
</p>
|
||||||
|
<blockquote>
|
||||||
|
<p>Sam... I'm glad you are with me.</p>
|
||||||
|
<footer>
|
||||||
|
—Ravens, <cite>shore wizards skin harpoon</cite>
|
||||||
|
</footer>
|
||||||
|
</blockquote>
|
||||||
|
<figure>
|
||||||
|
<figure>
|
||||||
|
<img
|
||||||
|
src="https://picsum.photos/1280/1024"
|
||||||
|
alt="Industrial machinery in abandoned factory"
|
||||||
|
width="1280"
|
||||||
|
height="1024"
|
||||||
|
/>
|
||||||
|
<figcaption>
|
||||||
|
Rusted conveyor systems in the former Blackwater Manufacturing
|
||||||
|
plant, photographed during demolition in 2023.
|
||||||
|
</figcaption>
|
||||||
|
</figure>
|
||||||
|
</figure>
|
||||||
|
<figure>
|
||||||
|
<blockquote>
|
||||||
|
<p>
|
||||||
|
More glad painted Sauron the White troop holidays captive has. Many
|
||||||
|
pierced repel bathroom absence glimpse Tom. All right, then. Keep
|
||||||
|
your secrets.
|
||||||
|
</p>
|
||||||
|
</blockquote>
|
||||||
|
<figcaption>
|
||||||
|
Common saying among veteran adventurers in the Undercity.
|
||||||
|
</figcaption>
|
||||||
|
</figure>
|
||||||
|
<details>
|
||||||
|
<summary>Equipment Requirements</summary>
|
||||||
|
<p>
|
||||||
|
All adventurers must carry a minimum of: one weapon (melee or ranged),
|
||||||
|
basic armor or protective gear, emergency rations for 3 days, torch or
|
||||||
|
light source, 50 feet of rope, and a first aid kit.
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
Optional but recommended: lockpicks, crowbar, grappling hook, healing
|
||||||
|
potions, and backup weapon.
|
||||||
|
</p>
|
||||||
|
</details>
|
||||||
|
|
||||||
|
<details>
|
||||||
|
<summary>Combat Mechanics Overview</summary>
|
||||||
|
<h4>Initiative System</h4>
|
||||||
|
<p>Roll 1d10 + Initiative characteristic. Highest goes first.</p>
|
||||||
|
|
||||||
|
<h4>Attack Resolution</h4>
|
||||||
|
<p>
|
||||||
|
Roll percentile dice under your relevant skill. Success means you hit,
|
||||||
|
failure means you miss.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li>Melee combat uses Weapon Skill</li>
|
||||||
|
<li>Ranged combat uses Ballistic Skill</li>
|
||||||
|
<li>Damage equals weapon damage + Strength bonus</li>
|
||||||
|
</ul>
|
||||||
|
</details>
|
||||||
|
|
||||||
|
<details open>
|
||||||
|
<summary>Currently Expanded Section</summary>
|
||||||
|
<p>
|
||||||
|
This details element starts open to test the expanded state styling.
|
||||||
|
</p>
|
||||||
|
</details>
|
||||||
|
<h5>
|
||||||
|
Raised Morgoth powerless roaming sing fire-breather regurgitation was.
|
||||||
|
</h5>
|
||||||
|
<p>
|
||||||
|
More glad painted Sauron the White troop holidays captive has. Many
|
||||||
|
pierced repel bathroom absence glimpse Tom. All right, then. Keep your
|
||||||
|
secrets.
|
||||||
|
</p>
|
||||||
|
<pre>
|
||||||
|
Prepared Tilda adventure characters crush. Wilds overlook blessed walk
|
||||||
|
requested. Ligulas sat eavesdropping breathes exceeding dim. Deeper
|
||||||
|
clever becomes regain Dimholt fronts.
|
||||||
|
</pre>
|
||||||
|
<h6>Resilient closest regret vile birthright innards Middle-earth.</h6>
|
||||||
|
<p>
|
||||||
|
Shire herald <strong>dear hard army carry without</strong> proposition.
|
||||||
|
Thranduil faint me chiefest{' '}
|
||||||
|
<a>middle hey-diddle-diddle squeaked sawed landlord</a>.{' '}
|
||||||
|
<del>Hallway clot-head's injury</del> journey Minas Morgul hasty?
|
||||||
|
Ring sight fit Boffins <kbd>S</kbd>. Manage Bifur ways{' '}
|
||||||
|
<mark>pity's swarming</mark> doubt. Wilderness breathing woe liege
|
||||||
|
<ins>Khazad-dum King's</ins> handy! Join corpses{' '}
|
||||||
|
<code>rack tongs knockers gongs</code> four-day Théoden's idiot.{' '}
|
||||||
|
<var>Hooded</var> Kingsfoil biding may. Extra{' '}
|
||||||
|
<time>Radagast the Brown</time> passion cutting skinned. Hurry problem{' '}
|
||||||
|
<sup>delays</sup> Bucklebury. Corks hell <small>hundred deal</small>{' '}
|
||||||
|
Barahir unprepared. What'll Dwarvish down
|
||||||
|
<em>bought haunted steps</em>. Master's given Hobbit{' '}
|
||||||
|
<dfn>afterwards bodies gibbet</dfn>. Towers stars <sub>productive</sub>{' '}
|
||||||
|
Baggins. Juicy <samp>opinion note</samp> Déagol tough books spreads.
|
||||||
|
Decide imaginable <q>Goblin-mutant Silvan</q> fellow.{' '}
|
||||||
|
<cite>Sit Agreed</cite> thick drink pearl tale. Legolas approve
|
||||||
|
night's
|
||||||
|
<abbr>retrieve</abbr> endless.
|
||||||
|
</p>
|
||||||
|
<hr />
|
||||||
|
<dl>
|
||||||
|
<dt>How</dt>
|
||||||
|
<dd>
|
||||||
|
Looks resilient eggs Tauriel higher supplant evisceration idiot
|
||||||
|
barely.
|
||||||
|
</dd>
|
||||||
|
<dt>Names</dt>
|
||||||
|
<dd>Slugs play Dwalin late parapet ending how morning?</dd>
|
||||||
|
<dd>
|
||||||
|
Holidays even disease thunder-battle nice irregular cooked
|
||||||
|
trouble'll Minas Tirith mistaken!
|
||||||
|
</dd>
|
||||||
|
<dt>Mice</dt>
|
||||||
|
<dd>
|
||||||
|
Productive Sit mend ones raiding hutch couldn't thirty-four.
|
||||||
|
</dd>
|
||||||
|
<dd>
|
||||||
|
Facing others act doing lives usually pity Legolas laws daughter.
|
||||||
|
</dd>
|
||||||
|
<dd>
|
||||||
|
Lords embalmed nature we'd grievances Thror shelter tragedy.
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<form>
|
||||||
|
<fieldset>
|
||||||
|
<legend>Need bandy council</legend>
|
||||||
|
<div>
|
||||||
|
<label>Text</label>
|
||||||
|
<input type="text" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Email</label>
|
||||||
|
<input type="email" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Password</label>
|
||||||
|
<input type="password" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Url</label>
|
||||||
|
<input type="url" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Number</label>
|
||||||
|
<input type="number" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Tel</label>
|
||||||
|
<input type="tel" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Search</label>
|
||||||
|
<input type="search" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Time</label>
|
||||||
|
<input type="time" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Date</label>
|
||||||
|
<input type="date" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Datetime-local</label>
|
||||||
|
<input type="datetime-local" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Week</label>
|
||||||
|
<input type="week" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Textarea</label>
|
||||||
|
<textarea></textarea>
|
||||||
|
</div>
|
||||||
|
</fieldset>
|
||||||
|
<fieldset>
|
||||||
|
<legend>Wring moments</legend>
|
||||||
|
<div>
|
||||||
|
<label>Month</label>
|
||||||
|
<input type="month" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>
|
||||||
|
<input type="checkbox" name="checkbox" />
|
||||||
|
tipsy smuggler
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Color</label>
|
||||||
|
<input type="color" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>File</label>
|
||||||
|
<input type="file" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Hidden</label>
|
||||||
|
<input type="hidden" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Image</label>
|
||||||
|
<input type="image" src="https://picsum.photos/96" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>malt grass fall door's infested red</label>
|
||||||
|
<label>
|
||||||
|
<input type="radio" name="radio" />
|
||||||
|
rain joy
|
||||||
|
</label>
|
||||||
|
<label>
|
||||||
|
<input type="radio" name="radio" />
|
||||||
|
plates grieve
|
||||||
|
</label>
|
||||||
|
<label>
|
||||||
|
<input type="radio" name="radio" />
|
||||||
|
arranged listened
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>Range</label>
|
||||||
|
<input type="range" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<input type="button" value="Button" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<input type="reset" value="Reset" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<input type="submit" value="Submit" />
|
||||||
|
</div>
|
||||||
|
<button>infected awoke</button>
|
||||||
|
<div>
|
||||||
|
<label>Select</label>
|
||||||
|
<select>
|
||||||
|
<optgroup label="rubbish waited tastes">
|
||||||
|
<option>myth</option>
|
||||||
|
<option>metals</option>
|
||||||
|
<option>would</option>
|
||||||
|
</optgroup>
|
||||||
|
<optgroup label="thunderstorm particularly breach">
|
||||||
|
<option>began</option>
|
||||||
|
<option>threads</option>
|
||||||
|
<option>tight</option>
|
||||||
|
</optgroup>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</fieldset>
|
||||||
|
</form>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1 +1,4 @@
|
|||||||
@import 'tailwindcss';
|
@import url("../styles/variables.css");
|
||||||
|
@import url("../styles/utilities.css");
|
||||||
|
@import url("../styles/foundation.css");
|
||||||
|
@import url("../styles/base.css");
|
||||||
@@ -17,42 +17,44 @@ const blaka = Blaka({
|
|||||||
const iosevkaSlab = localFont({
|
const iosevkaSlab = localFont({
|
||||||
src: [
|
src: [
|
||||||
{
|
{
|
||||||
path: '../fonts/IosevkaSlabQp/IosevkaSlabQp-Regular.woff2',
|
path: '../../public/fonts/IosevkaSlabQp/IosevkaSlabQp-Regular.woff2',
|
||||||
weight: '400',
|
weight: '400',
|
||||||
style: 'normal',
|
style: 'normal',
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '../fonts/IosevkaSlabQp/IosevkaSlabQp-Bold.woff2',
|
path: '../../public/fonts/IosevkaSlabQp/IosevkaSlabQp-Bold.woff2',
|
||||||
weight: '700',
|
weight: '700',
|
||||||
style: 'normal',
|
style: 'normal',
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '../fonts/IosevkaSlabQp/IosevkaSlabQp-Heavy.woff2',
|
path: '../../public/fonts/IosevkaSlabQp/IosevkaSlabQp-Heavy.woff2',
|
||||||
weight: '900',
|
weight: '900',
|
||||||
style: 'normal',
|
style: 'normal',
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
variable: '--font-iosevka-slab',
|
variable: '--font-iosevka-slab',
|
||||||
|
display: 'swap',
|
||||||
});
|
});
|
||||||
|
|
||||||
const iosevkaSans = localFont({
|
const iosevkaMono = localFont({
|
||||||
src: [
|
src: [
|
||||||
{
|
{
|
||||||
path: '../fonts/IosevkaSansMono/IosevkaSansMono-Regular.woff2',
|
path: '../../public/fonts/IosevkaSansMono/IosevkaSansMono-Regular.woff2',
|
||||||
weight: '400',
|
weight: '400',
|
||||||
style: 'normal',
|
style: 'normal',
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '../fonts/IosevkaSansMono/IosevkaSansMono-Bold.woff2',
|
path: '../../public/fonts/IosevkaSansMono/IosevkaSansMono-Bold.woff2',
|
||||||
weight: '700',
|
weight: '700',
|
||||||
style: 'normal',
|
style: 'normal',
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '../fonts/IosevkaSansMono/IosevkaSansMono-Heavy.woff2',
|
path: '../../public/fonts/IosevkaSansMono/IosevkaSansMono-Heavy.woff2',
|
||||||
weight: '900',
|
weight: '900',
|
||||||
style: 'normal',
|
style: 'normal',
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
display: 'swap',
|
||||||
variable: '--font-iosevka-mono',
|
variable: '--font-iosevka-mono',
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -69,7 +71,7 @@ export default function RootLayout({
|
|||||||
return (
|
return (
|
||||||
<html lang="en">
|
<html lang="en">
|
||||||
<body
|
<body
|
||||||
className={`${geistSans.variable} ${blaka.variable} ${iosevkaSlab.variable} ${iosevkaSlab.variable} antialiased`}
|
className={`${geistSans.variable} ${blaka.variable} ${iosevkaSlab.variable} ${iosevkaMono.variable}`}
|
||||||
>
|
>
|
||||||
{children}
|
{children}
|
||||||
</body>
|
</body>
|
||||||
|
|||||||
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