Added base styles, variables, and mixins

This commit is contained in:
2025-09-16 14:03:23 +02:00
parent a4b8163056
commit 5816ede3ca
131 changed files with 3276 additions and 412 deletions

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@@ -1,6 +1,39 @@
<component name="InspectionProjectProfileManager"> <component name="InspectionProjectProfileManager">
<profile version="1.0"> <profile version="1.0">
<option name="myName" value="Project Default" /> <option name="myName" value="Project Default" />
<inspection_tool class="CssDeprecatedValue" enabled="false" level="ERROR" enabled_by_default="false" />
<inspection_tool class="CssInvalidAtRule" enabled="false" level="ERROR" enabled_by_default="false" />
<inspection_tool class="CssInvalidCharsetRule" enabled="false" level="WARNING" enabled_by_default="false" />
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<inspection_tool class="CssInvalidCustomPropertyAtRuleName" enabled="false" level="ERROR" enabled_by_default="false" />
<inspection_tool class="CssInvalidFunction" enabled="false" level="ERROR" enabled_by_default="false" />
<inspection_tool class="CssInvalidHtmlTagReference" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="CssInvalidImport" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="CssInvalidMediaFeature" enabled="false" level="ERROR" enabled_by_default="false" />
<inspection_tool class="CssInvalidPropertyValue" enabled="false" level="WARNING" enabled_by_default="false" editorAttributes="WARNING_ATTRIBUTES" />
<inspection_tool class="CssInvalidPseudoSelector" enabled="false" level="ERROR" enabled_by_default="false" />
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<inspection_tool class="CssNegativeValue" enabled="false" level="ERROR" enabled_by_default="false" />
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<inspection_tool class="CssUnknownProperty" enabled="false" level="WARNING" enabled_by_default="false">
<option name="myCustomPropertiesEnabled" value="false" />
<option name="myIgnoreVendorSpecificProperties" value="false" />
<option name="myCustomPropertiesList">
<value>
<list size="0" />
</value>
</option>
</inspection_tool>
<inspection_tool class="CssUnknownTarget" enabled="false" level="ERROR" enabled_by_default="false" />
<inspection_tool class="CssUnknownUnit" enabled="false" level="ERROR" enabled_by_default="false" />
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<inspection_tool class="CssUnusedSymbol" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" /> <inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" />
<inspection_tool class="Stylelint" enabled="true" level="ERROR" enabled_by_default="true" /> <inspection_tool class="Stylelint" enabled="true" level="ERROR" enabled_by_default="true" />
</profile> </profile>

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@@ -13,15 +13,14 @@
"@keystatic/core": "^0.5.48", "@keystatic/core": "^0.5.48",
"@keystatic/next": "^5.0.4", "@keystatic/next": "^5.0.4",
"@markdoc/markdoc": "^0.5.4", "@markdoc/markdoc": "^0.5.4",
"@tailwindcss/postcss": "^4.1.13",
"next": "15.5.3", "next": "15.5.3",
"postcss": "^8.5.6",
"react": "19.1.0", "react": "19.1.0",
"react-dom": "19.1.0", "react-dom": "19.1.0"
"tailwindcss": "^4.1.13"
}, },
"devDependencies": { "devDependencies": {
"@csstools/postcss-global-data": "^3.1.0",
"@eslint/eslintrc": "^3", "@eslint/eslintrc": "^3",
"@fullhuman/postcss-purgecss": "^7.0.2",
"@types/node": "^20", "@types/node": "^20",
"@types/react": "^19", "@types/react": "^19",
"@types/react-dom": "^19", "@types/react-dom": "^19",
@@ -31,12 +30,20 @@
"eslint-config-next": "15.5.3", "eslint-config-next": "15.5.3",
"eslint-config-prettier": "^10.1.8", "eslint-config-prettier": "^10.1.8",
"eslint-plugin-mdx": "^3.6.2", "eslint-plugin-mdx": "^3.6.2",
"glob-all": "^3.3.1",
"postcss": "^8.5.6",
"postcss-easings": "^4.0.0",
"postcss-functions": "^4.0.2",
"postcss-import": "^16.1.1",
"postcss-mixins": "^12.1.2",
"postcss-nesting": "^13.0.2",
"postcss-preset-env": "^10.3.1",
"postcss-utilities": "^0.8.4",
"prettier": "^3.6.2", "prettier": "^3.6.2",
"stylelint": "^16.24.0", "stylelint": "^16.24.0",
"stylelint-config-clean-order": "^7.0.0", "stylelint-config-clean-order": "^7.0.0",
"stylelint-config-html": "^1.1.0", "stylelint-config-html": "^1.1.0",
"stylelint-config-standard": "^39.0.0", "stylelint-config-standard": "^39.0.0",
"stylelint-config-tailwindcss": "^1.0.0",
"typescript": "^5" "typescript": "^5"
} }
} }

1824
pnpm-lock.yaml generated

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,54 @@
const config = { // postcss.config.js
plugins: { import { purgeCSSPlugin } from '@fullhuman/postcss-purgecss';
'@tailwindcss/postcss': {}, import glob from 'glob-all';
}, import path from 'path';
import postcssGlobalData from '@csstools/postcss-global-data';
import postcssEasing from 'postcss-easings';
import postcssImport from 'postcss-import';
import postcssMixins from 'postcss-mixins';
import postcssNesting from 'postcss-nesting';
import postcssPresetEnv from 'postcss-preset-env';
import postcssUtilities from 'postcss-utilities';
import postcssFunctions from 'postcss-functions';
import customFunctions from './src/postcss/functions';
const plugins = [
postcssGlobalData({
files: ['./src/styles/variables/custom-media.css'],
}),
postcssMixins({
mixinsDir: './src/styles/mixins/',
}),
postcssImport(),
postcssPresetEnv({
stage: 1,
features: {
'nesting-rules': false,
'media-query-ranges': {
preserve: true,
},
},
}),
postcssEasing(),
postcssUtilities(),
postcssNesting(),
postcssFunctions({
functions: customFunctions,
}),
];
if (process.env.NODE_ENV === 'production') {
plugins.push(
purgeCSSPlugin({
content: glob.sync([
path.join(process.cwd(), 'src/**/*.{js,jsx,ts,tsx,css}'),
path.join(process.cwd(), 'content/**/*.{md,mdx}'),
]),
safelist: ['html', 'body'],
})
);
}
export default {
plugins,
}; };
export default config;

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@@ -0,0 +1,3 @@
.content {
@mixin responsive-wrapper;
}

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@@ -1,7 +1,532 @@
import styles from './page.module.css';
export default function Home() { export default function Home() {
return ( return (
<div className="text-3xl font-bold underline"> <div className={styles.content}>
Do not let us die in the dark night of this cold winter, Dave <h1>Rods pursued studies dearer dangers Mellon spears lodgings.</h1>
<p>
Language Sméagol where? Forest cesspits talked reclaim verse dungeon
Envenom 60 then venerable prolonging! There is only one Lord of the
Ring.
</p>
<h2>Breeding job clothing talks caught Freda trust.</h2>
<p>
East dry because slinker deeper quarry knocks Sit. Treachery Front whim.
Even the smallest person can change the course of the future.
</p>
<h3>Fence Toby reaction greed fired parting!</h3>
<p>
Do not take me for some conjurer of cheap tricks. Room aged Hobbitses!
Wall odds force simply shield hmm Tuckborough pearl privilege grows.
Ride amazing seeps lake guardian pretty Arwen retrieve stroke steps?
</p>
<ul>
<li>
Primary Equipment Loadout - Every adventurer must carry essential gear
including weapons, armor, survival tools, and emergency supplies that
could mean the difference between life and death in the depths of
forgotten dungeons and abandoned ruins.
</li>
<li>
Weapon Categories and Combat Applications
<ul>
<li>
Melee Weapons - Close combat instruments ranging from simple clubs
and daggers to sophisticated swords and war hammers, each designed
for specific tactical situations and requiring different skill
sets to master effectively.
</li>
<li>
Ranged Weapons and Projectile Systems
<ul>
<li>
Bows and Crossbows - Traditional projectile weapons that rely
on mechanical tension to launch arrows and bolts with deadly
accuracy across considerable distances, favored by hunters and
scouts.
</li>
<li>
Firearms and Explosive Devices
<ul>
<li>
Pistols - Compact handheld firearms suitable for
close-quarters combat and as backup weapons when primary
armaments fail or become unusable in tight spaces.
</li>
<li>
Rifles - Long-barreled precision weapons designed for
accuracy at extended ranges, ideal for eliminating threats
before they can close to melee distance.
</li>
<li>
Heavy Weapons - Devastating armaments including cannons,
siege engines, and experimental warpstone-powered devices
that can breach fortifications and eliminate multiple
enemies.
</li>
</ul>
</li>
<li>
Thrown Weapons - Projectiles designed for manual deployment
including knives, axes, and specialized implements that
require significant skill and practice to use effectively in
combat situations.
</li>
</ul>
</li>
<li>
Magic Items and Enchanted Artifacts - Supernatural implements that
harness arcane energies to produce effects beyond the capabilities
of mundane equipment, often requiring specific knowledge or
bloodlines to activate safely.
</li>
</ul>
</li>
<li>
Protective Gear and Defensive Equipment - Armor systems, shields, and
other defensive measures designed to reduce incoming damage and
improve survival chances against the horrors that lurk in the darkness
below.
</li>
</ul>
<ul>
<li>Helm&apos;s Deep saws rip outer special bowl determined.</li>
<li>
Breached forgive Hornblowers galumphing drums respectable wretched.
</li>
<li>Mellon slightest uttermost Isildur&apos;s sakes em.</li>
<li>Degree bone rift where sleep judgment Mordor.</li>
<li>
Tickle watchful lightest dry very teaching pushes picking Shire root.
</li>
</ul>
<h3>Maggot devils tea resisted person Sauron the White mist.</h3>
<p>
You shall not pass! Pelennor squash least crunchable feel faithless
years well-done fun. Rock ending almost shared extend crooked alliances
possible nightfall Dwarf fine risky.
</p>
<ol>
<li>
Character Creation Process - The systematic approach to developing a
playable character including attribute generation, skill selection,
equipment procurement, and background development that establishes the
foundation for all future adventures.
</li>
<li>
Combat Rules and Tactical Systems
<ol>
<li>
Initiative Phase Determination - The method by which turn order is
established at the beginning of combat encounters, typically
involving dice rolls modified by relevant characteristics and
environmental factors.
</li>
<li>
Action Resolution Mechanics and Probability Systems
<ol>
<li>
Roll percentile dice against relevant skill values - The core
mechanic requiring players to generate random numbers between
1 and 100 and compare the result to their character&apos;s
applicable skill rating.
</li>
<li>
Compare results to skill values and apply situational
modifiers
<ol>
<li>
Success conditions require rolling under the target skill
value after applying all relevant bonuses and penalties
from equipment, positioning, and environmental conditions.
</li>
<li>
Failure occurs when the dice result exceeds the modified
skill value, resulting in missed attacks, failed attempts,
or other negative outcomes depending on the specific
action attempted.
</li>
<li>
Critical results happen on natural rolls of 01-05 for
automatic success or 96-00 for catastrophic failure,
regardless of skill levels or modifiers applied to the
attempt.
</li>
</ol>
</li>
<li>
Apply environmental modifiers, equipment bonuses, and
situational penalties that reflect the current tactical
situation and the character&apos;s preparation level for the
specific challenge being attempted.
</li>
</ol>
</li>
<li>
Damage Resolution and Wound Tracking - The system for determining
injury severity, applying armor protection values, and tracking
the cumulative effects of combat damage on character performance
and survival.
</li>
</ol>
</li>
<li>
Experience and Advancement Systems - The mechanisms by which
characters improve their capabilities over time through successful
completion of adventures, skill usage, and deliberate training between
expeditions.
</li>
</ol>
<ol>
<li>Spent begins Saruman become interrupt thing arts wide.</li>
<li>Barad-dûr gives forest worm closer.</li>
<li>
Comings mission province Haleth character chill special service?
</li>
<li>
Fine mean hours triumph loyal jelly league someone&apos;s raze
Bagshot!
</li>
<li>Bars ostler crack spreads should spring too dissuade s World.</li>
</ol>
<h3>Else ah Bolger torment minutes hours.</h3>
<p>
Possibly Moon effect utterly tipsy overcrowd next misplaced? Covet
parting Brandybuck hungers crevice hours pork haven&apos;t tempted
clothing. All right, then. Keep your secrets.
</p>
<table>
<thead>
<tr>
<th></th>
<th>Unfold</th>
<th>Grumbling</th>
<th>Ago</th>
<th>Lifetime</th>
<th>Pillaged</th>
</tr>
</thead>
<tbody>
<tr>
<td>Lad</td>
<td>whip</td>
<td>arrows</td>
<td>fairer</td>
<td>begged</td>
<td>stabs</td>
</tr>
<tr>
<td>Appreciation</td>
<td>trouble-making</td>
<td>alone</td>
<td>horrid</td>
<td>prove</td>
<td>they&apos;ll</td>
</tr>
<tr>
<td>Filthy</td>
<td>tombs</td>
<td>vest</td>
<td>torches</td>
<td>barrels</td>
<td>powerful</td>
</tr>
<tr>
<td>Instead</td>
<td>foretold</td>
<td>ranks</td>
<td>stare</td>
<td>joy</td>
<td>unequaled</td>
</tr>
<tr>
<td>Knew</td>
<td>relations</td>
<td>fighting</td>
<td>spirits</td>
<td>gongs</td>
<td>bears</td>
</tr>
<tr>
<td>Seasoning</td>
<td>nut</td>
<td>one&apos;s</td>
<td>approve</td>
<td>gray</td>
<td>blessing</td>
</tr>
</tbody>
<tfoot>
<tr>
<td>beheading</td>
<td>disturber</td>
<td>laid</td>
<td>forth</td>
<td>watching</td>
<td>domains</td>
</tr>
</tfoot>
</table>
<h4>Sodding tongue Elros leaves perceived south pocket.</h4>
<p>
Born revenge utterly that&apos;ll Goblin-town gladness. Chips sustained
times apocalypse closest Alfrid grow. I can cut across country easily
enough. Clearing toss unhappy Smeagol&apos;s gifted?
</p>
<blockquote>
<p>Sam... I&apos;m glad you are with me.</p>
<footer>
Ravens, <cite>shore wizards skin harpoon</cite>
</footer>
</blockquote>
<figure>
<figure>
<img
src="https://picsum.photos/1280/1024"
alt="Industrial machinery in abandoned factory"
width="1280"
height="1024"
/>
<figcaption>
Rusted conveyor systems in the former Blackwater Manufacturing
plant, photographed during demolition in 2023.
</figcaption>
</figure>
</figure>
<figure>
<blockquote>
<p>
More glad painted Sauron the White troop holidays captive has. Many
pierced repel bathroom absence glimpse Tom. All right, then. Keep
your secrets.
</p>
</blockquote>
<figcaption>
Common saying among veteran adventurers in the Undercity.
</figcaption>
</figure>
<details>
<summary>Equipment Requirements</summary>
<p>
All adventurers must carry a minimum of: one weapon (melee or ranged),
basic armor or protective gear, emergency rations for 3 days, torch or
light source, 50 feet of rope, and a first aid kit.
</p>
<p>
Optional but recommended: lockpicks, crowbar, grappling hook, healing
potions, and backup weapon.
</p>
</details>
<details>
<summary>Combat Mechanics Overview</summary>
<h4>Initiative System</h4>
<p>Roll 1d10 + Initiative characteristic. Highest goes first.</p>
<h4>Attack Resolution</h4>
<p>
Roll percentile dice under your relevant skill. Success means you hit,
failure means you miss.
</p>
<ul>
<li>Melee combat uses Weapon Skill</li>
<li>Ranged combat uses Ballistic Skill</li>
<li>Damage equals weapon damage + Strength bonus</li>
</ul>
</details>
<details open>
<summary>Currently Expanded Section</summary>
<p>
This details element starts open to test the expanded state styling.
</p>
</details>
<h5>
Raised Morgoth powerless roaming sing fire-breather regurgitation was.
</h5>
<p>
More glad painted Sauron the White troop holidays captive has. Many
pierced repel bathroom absence glimpse Tom. All right, then. Keep your
secrets.
</p>
<pre>
Prepared Tilda adventure characters crush. Wilds overlook blessed walk
requested. Ligulas sat eavesdropping breathes exceeding dim. Deeper
clever becomes regain Dimholt fronts.
</pre>
<h6>Resilient closest regret vile birthright innards Middle-earth.</h6>
<p>
Shire herald <strong>dear hard army carry without</strong> proposition.
Thranduil faint me chiefest{' '}
<a>middle hey-diddle-diddle squeaked sawed landlord</a>.{' '}
<del>Hallway clot-head&apos;s injury</del> journey Minas Morgul hasty?
Ring sight fit Boffins <kbd>S</kbd>. Manage Bifur ways{' '}
<mark>pity&apos;s swarming</mark> doubt. Wilderness breathing woe liege
<ins>Khazad-dum King&apos;s</ins> handy! Join corpses{' '}
<code>rack tongs knockers gongs</code> four-day Théoden&apos;s idiot.{' '}
<var>Hooded</var> Kingsfoil biding may. Extra{' '}
<time>Radagast the Brown</time> passion cutting skinned. Hurry problem{' '}
<sup>delays</sup> Bucklebury. Corks hell <small>hundred deal</small>{' '}
Barahir unprepared. What&apos;ll Dwarvish down
<em>bought haunted steps</em>. Master&apos;s given Hobbit{' '}
<dfn>afterwards bodies gibbet</dfn>. Towers stars <sub>productive</sub>{' '}
Baggins. Juicy <samp>opinion note</samp> Déagol tough books spreads.
Decide imaginable <q>Goblin-mutant Silvan</q> fellow.{' '}
<cite>Sit Agreed</cite> thick drink pearl tale. Legolas approve
night&apos;s
<abbr>retrieve</abbr> endless.
</p>
<hr />
<dl>
<dt>How</dt>
<dd>
Looks resilient eggs Tauriel higher supplant evisceration idiot
barely.
</dd>
<dt>Names</dt>
<dd>Slugs play Dwalin late parapet ending how morning?</dd>
<dd>
Holidays even disease thunder-battle nice irregular cooked
trouble&apos;ll Minas Tirith mistaken!
</dd>
<dt>Mice</dt>
<dd>
Productive Sit mend ones raiding hutch couldn&apos;t thirty-four.
</dd>
<dd>
Facing others act doing lives usually pity Legolas laws daughter.
</dd>
<dd>
Lords embalmed nature we&apos;d grievances Thror shelter tragedy.
</dd>
</dl>
<form>
<fieldset>
<legend>Need bandy council</legend>
<div>
<label>Text</label>
<input type="text" />
</div>
<div>
<label>Email</label>
<input type="email" />
</div>
<div>
<label>Password</label>
<input type="password" />
</div>
<div>
<label>Url</label>
<input type="url" />
</div>
<div>
<label>Number</label>
<input type="number" />
</div>
<div>
<label>Tel</label>
<input type="tel" />
</div>
<div>
<label>Search</label>
<input type="search" />
</div>
<div>
<label>Time</label>
<input type="time" />
</div>
<div>
<label>Date</label>
<input type="date" />
</div>
<div>
<label>Datetime-local</label>
<input type="datetime-local" />
</div>
<div>
<label>Week</label>
<input type="week" />
</div>
<div>
<label>Textarea</label>
<textarea></textarea>
</div>
</fieldset>
<fieldset>
<legend>Wring moments</legend>
<div>
<label>Month</label>
<input type="month" />
</div>
<div>
<label>
<input type="checkbox" name="checkbox" />
tipsy smuggler
</label>
</div>
<div>
<label>Color</label>
<input type="color" />
</div>
<div>
<label>File</label>
<input type="file" />
</div>
<div>
<label>Hidden</label>
<input type="hidden" />
</div>
<div>
<label>Image</label>
<input type="image" src="https://picsum.photos/96" />
</div>
<div>
<label>malt grass fall door&apos;s infested red</label>
<label>
<input type="radio" name="radio" />
rain joy
</label>
<label>
<input type="radio" name="radio" />
plates grieve
</label>
<label>
<input type="radio" name="radio" />
arranged listened
</label>
</div>
<div>
<label>Range</label>
<input type="range" />
</div>
<div>
<input type="button" value="Button" />
</div>
<div>
<input type="reset" value="Reset" />
</div>
<div>
<input type="submit" value="Submit" />
</div>
<button>infected awoke</button>
<div>
<label>Select</label>
<select>
<optgroup label="rubbish waited tastes">
<option>myth</option>
<option>metals</option>
<option>would</option>
</optgroup>
<optgroup label="thunderstorm particularly breach">
<option>began</option>
<option>threads</option>
<option>tight</option>
</optgroup>
</select>
</div>
</fieldset>
</form>
</div> </div>
); );
} }

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@@ -1 +1,4 @@
@import 'tailwindcss'; @import url("../styles/variables.css");
@import url("../styles/utilities.css");
@import url("../styles/foundation.css");
@import url("../styles/base.css");

View File

@@ -17,42 +17,44 @@ const blaka = Blaka({
const iosevkaSlab = localFont({ const iosevkaSlab = localFont({
src: [ src: [
{ {
path: '../fonts/IosevkaSlabQp/IosevkaSlabQp-Regular.woff2', path: '../../public/fonts/IosevkaSlabQp/IosevkaSlabQp-Regular.woff2',
weight: '400', weight: '400',
style: 'normal', style: 'normal',
}, },
{ {
path: '../fonts/IosevkaSlabQp/IosevkaSlabQp-Bold.woff2', path: '../../public/fonts/IosevkaSlabQp/IosevkaSlabQp-Bold.woff2',
weight: '700', weight: '700',
style: 'normal', style: 'normal',
}, },
{ {
path: '../fonts/IosevkaSlabQp/IosevkaSlabQp-Heavy.woff2', path: '../../public/fonts/IosevkaSlabQp/IosevkaSlabQp-Heavy.woff2',
weight: '900', weight: '900',
style: 'normal', style: 'normal',
}, },
], ],
variable: '--font-iosevka-slab', variable: '--font-iosevka-slab',
display: 'swap',
}); });
const iosevkaSans = localFont({ const iosevkaMono = localFont({
src: [ src: [
{ {
path: '../fonts/IosevkaSansMono/IosevkaSansMono-Regular.woff2', path: '../../public/fonts/IosevkaSansMono/IosevkaSansMono-Regular.woff2',
weight: '400', weight: '400',
style: 'normal', style: 'normal',
}, },
{ {
path: '../fonts/IosevkaSansMono/IosevkaSansMono-Bold.woff2', path: '../../public/fonts/IosevkaSansMono/IosevkaSansMono-Bold.woff2',
weight: '700', weight: '700',
style: 'normal', style: 'normal',
}, },
{ {
path: '../fonts/IosevkaSansMono/IosevkaSansMono-Heavy.woff2', path: '../../public/fonts/IosevkaSansMono/IosevkaSansMono-Heavy.woff2',
weight: '900', weight: '900',
style: 'normal', style: 'normal',
}, },
], ],
display: 'swap',
variable: '--font-iosevka-mono', variable: '--font-iosevka-mono',
}); });
@@ -69,7 +71,7 @@ export default function RootLayout({
return ( return (
<html lang="en"> <html lang="en">
<body <body
className={`${geistSans.variable} ${blaka.variable} ${iosevkaSlab.variable} ${iosevkaSlab.variable} antialiased`} className={`${geistSans.variable} ${blaka.variable} ${iosevkaSlab.variable} ${iosevkaMono.variable}`}
> >
{children} {children}
</body> </body>

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