259 lines
2.7 KiB
Plaintext
259 lines
2.7 KiB
Plaintext
---
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title: Simple Checks
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path: rules/general/checks
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cover:
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showInHeader: false
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meta:
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publicationDate: 2025-11-06T09:12:00.000Z
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status: draft
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isFeatured: false
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tags:
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- crunch
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- how-and-what
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author: dave-damage
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seo:
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noIndex: false
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---
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## Anatomy
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- Uses a single D6
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- Used when a simple *Yes* or *No* is required
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- Mainly used during **Encounters**
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- **Result** of roll is compared to the *Obstacle:*
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- `Result === 1 [⚀]` => *Bane*
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- `Result < Ob.` => *Failure*
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- `Result = Ob.` => *Complication*
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- `Result > Ob.` => *Success*
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- `Result === 6 [⚅]` => *Boon*
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## Favour & Peril
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- **Favoured:** Add an additional die to the roll and take the higher result
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- **Perilous:** Add an additional die to the roll and take the lower result
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## Obstacle
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- Always calculate on the basis of a skill or characteristic
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- Depends on the check's *Mode*
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**Note**
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For Obstacle > 6, *Boon_ requires confirmation by rolling success again
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### Unopposed Checks
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*Unopposed checks* use the following table to calculate *Ob.*
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{% table %}
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- RV
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- 1
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- 2
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- 3
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- 4
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- 5
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- 6
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- 7
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- 8
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- 9
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- 10
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---
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- **OB.**
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- 6+
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- 5+
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- 4+
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- 3+
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- 2+
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- 2+
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- 2+
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- 2+
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- 2+
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- 2+
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{% /table %}
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{% Callout type="option" title="More gradual table" %}
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Groups with a greater appetite for granulation my use the following table:
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{% table %}
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- RV
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- -4
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- -3
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- -2
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- -1
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- 0
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- 1
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- 2
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- 3
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- 4
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- 5
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- 6
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- 7
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- 8
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- 9
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- 10
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---
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- Ob.
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- Impossible
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- 9
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- 8
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- 7
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- 6
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- 6
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- 5
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- 4
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- 3
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- 2
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- 2/6
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- 2/5
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- 2/4
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- 2/3
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- 2/2
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{% /table %}
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- **Ob. 9+** requires a result of 6, followed by a 6
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- **Ob. 8+** requires a result of 6, followed by a 5 or 6
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- **Ob. 7+** requires a result of 6, followed by a 4,5 or 6
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- **2/x** means that on a *Failure,* the model may re-roll for free and achieve a *Success* (not a *Boon*) using the second Ob.
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Note that this option can slow the game significantly down, and the core rules assume that the simpler table is used
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{% /Callout %}
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### Opposed Checks
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- **Instigator (T)** is the model attempting the action (row)
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- **Target (T)** is the model targeted by the action
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- Determine **TN** by looking for the Instigator's modifed value and the column for the target's value
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{% table %}
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- **I/T**
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- **1**
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- **2**
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- **3**
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- **4**
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- **5**
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- **6**
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- **7**
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- **8**
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- **9**
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- **10**
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---
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- **1**
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- 4
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- 4
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- 5
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- 5
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- 6
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- 6
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- 6
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- 6
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- 6
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- 6
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---
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- **2**
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- 3
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- 4
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- 4
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- 4
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- 5
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- 5
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- 6
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- 6
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- 6
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- 6
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---
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- **3**
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- 2
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- 3
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- 4
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- 4
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- 4
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- 4
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- 5
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- 5
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- 6
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- 6
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---
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- **4**
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- 2
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- 3
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- 3
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- 4
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- 4
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- 4
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- 4
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- 4
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- 5
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- 5
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---
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- **5**
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- 2
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- 2
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- 3
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- 3
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- 4
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- 4
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- 4
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- 4
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- 4
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- 4
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---
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- **6**
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- 2
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- 2
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- 3
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- 3
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- 3
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- 4
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- 4
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- 4
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- 4
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- 4
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---
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- **7**
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- 2
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- 2
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- 2
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- 3
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- 3
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- 3
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- 4
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- 4
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- 4
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- 4
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---
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- **8**
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- 2
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- 2
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- 2
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- 3
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- 3
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- 3
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- 3
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- 4
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- 4
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- 4
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---
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- **9**
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- 2
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- 2
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- 2
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- 2
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- 3
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- 3
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- 3
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- 3
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- 4
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- 4
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---
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- **10**
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- 2
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- 2
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- 2
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- 2
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- 3
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- 3
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- 3
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- 3
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- 3
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- 4
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{% /table %}
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